A Guide to the Ethereal Plane (AD&D Planescape) by Bruce R. Cordell

A Guide to the Ethereal Plane (AD&D Planescape)



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A Guide to the Ethereal Plane (AD&D Planescape) Bruce R. Cordell ebook
ISBN: 0786912057, 9780786912056
Page: 103
Format: pdf
Publisher: Wizards of the Coast


As far as I'm concerned, the best place for high level play is the Outer Planes. And now, having re-read it, I'm off to go hack together an Ethereal adventure for our D&D Next playtest PCs. A Guide to the Ethereal Plane (AD&D Planescape). The same Astral—the name has more cultural cache, so I'll pick that one to keep—connects the Prime Material Plane, the Parallel Planes of Ginnungagap, Faerie and Shadow, and provides a medium to get to the other, strange planes beyond. I've only got the Planescape box set; I had the Birthright box set but sold it maybe a decade a go. What I am Guide to the Astral Plane, Ethereal Plane, and Inner Planes (who can forget Xanxost?) were also cream of the crop. Gamma World: While technically a different game line, uses identical mechanics and is often seen as a subset of vanilla D&D. A.Guide.to.the.Ethereal.Plane.AD.D.Planescape..pdf. I've been going on a bit of a collecting binge, trying to gather some of the jewels of RPG history (especially D&D) and am setting my eyes on Planescape and Birthright. A Guide to the Ethereal Plane (AD&D Planescape) .

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